Spent a year working on Godus as part of the programming team. Implemented and took ownership of all analytics as well as several full features of the game such as new God powers. Chiefly responsible for preparing, uploading, and releasing versions of the game on Steam. Fixed and improved automatic build system, investigated and analysed memory use, communicated regularly with external contacts, and fixed several high priority bugs. Also worked on GUI and server code. Described as ‘fit for industry’, a ‘delight to work with’ and ‘one of the most beloved members of the team’.